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Eyal Aradi
Jun 7, 20211 min read
12) The name is play, Google play
It has been exactly two months since CrateTastrophe's release on Steam and after some brutal and hard work it is now available on Google...
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Eyal Aradi
Apr 26, 20211 min read
11) Unleash the dev
With the game nearing its full first month of release on Steam, I thought it was a good time to "talk" to the gaming community. I was...
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Eyal Aradi
Apr 19, 20211 min read
10) The demo memo
As the game closes in on its first week on Steam its evident that the curiosity is there but people cannot experience the game... and...
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Eyal Aradi
Apr 12, 20211 min read
9) Post launch dance
A few days passed and the game is getting some (much deserved) attention. E-mails and reddit messages from Twitch streamers, fellow...
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Eyal Aradi
Apr 8, 20211 min read
8) And here... we... GO!
Aaaannnnddddd the game is out! A new game is born, and somewhere out there, the writer of these words is smiling. In many ways, the real...
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Eyal Aradi
Apr 5, 20211 min read
7) One day more
As the game launch is now literally a couple of days away, it is time now for the final preparations. Marketing is in full swing: Steam...
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Eyal Aradi
Mar 29, 20211 min read
6) Final approach
With the game beta development continually checking off more and more items on the to-do list I started focusing on the designated store:...
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Eyal Aradi
Mar 26, 20211 min read
5) Closing in on the goal
The game development went into beta and a new need rose: someone else has to play this and give their opinions, bugs, ideas and...
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Eyal Aradi
Mar 25, 20211 min read
4) Alpha Beta Gamma
With a successful prototype in the bag I built a plan. The plan covered several months and focused on the continuation of the...
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Eyal Aradi
Mar 17, 20211 min read
1) Starting from zero got nothing to lose
Some time ago, in early September 2020, I saw an advertisement in my Facebook feed for an online course in Unity. The course was heavily...
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Eyal Aradi
Mar 17, 20211 min read
2) Finding that right idea
So Unity is a great tool to building games, but what game to build? I was itching to create something great of my own, but had to deal...
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Eyal Aradi
Mar 17, 20211 min read
3) Work work work
The first thing on my (fairly long) to-do list was figuring out if any of this will work. This, being the idea of a first person...
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